![]() However, any values that are entered in the Arnold attributes of the displacement node will override those settings. It is possible to set displacement settings on a per-face or per-object basis. ![]() This is a better choice compared to increasing the subdivisions of the mesh within the DCC software (which will send the tessellated geometry to the renderer). This subdivision happens at render time, whenever a ray hits the bound box of the object. ![]() You must be careful when increasing the number of subdivision_iterations (each iteration quadruples the geometry). In this example, the subdivision_iterations have been increased to 8. Changing the subdivision_type to either catclark or linear subdivision rules and increasing the iterations will improve the displacement quality. ![]()
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